A song by Seraphino Aurelius Belladonna
The Dungeon Master’s Lament
A love letter to the noble soul who prepareth every possibility except the one his players shall actually choose.
- From the album
- A Matter of Class: Roll Once, Die Loudly
- Album sequence
- Track 14 of 16
- First released
The matter at hand
What the song concerns
Maps, histories, carefully balanced encounters, memorable villains, and speeches polished by candlelight await the players. They promptly tunnel beneath the castle, ignite the drawbridge, and adopt the villain’s horse.
His frustration progresses from disappointment through disbelief into the exhausted serenity known to teachers, parents, and game masters. Yet beneath every interrupted speech and weary call to roll initiative lies affection. He will build another world next week, because watching his friends gleefully destroy his plans is not the failure of the game; it is the reason he invited them to the table.
In his own estimation
Seraphino, upon its composition
Picture, if thou wilt, a table prepared with maps, histories, carefully balanced encounters, memorable villains, and speeches polished over many evenings by candlelight. Now seat around it several companions possessed of an almost supernatural talent for dismantling every expectation before the evening is half begun. This is the quietly noble tragedy of the Dungeon Master. Yet the composition is no complaint against players. Quite the contrary. It is a love letter to the peculiar bargain he knowingly accepteth: to build an elaborate castle of possibility whilst fully aware that his friends shall tunnel beneath it, set fire to the drawbridge, and somehow adopt the villain’s horse.
His frustration swelleth by careful degrees: disappointment, disbelief, and finally the exhausted serenity known only to teachers, parents, and game masters. Every puzzle is bypassed, every dramatic speech interrupted, every plot thread enthusiastically ignored. Even the inevitable cry of “FIREBALL!” arrives precisely where he feared it would. Then the final refrain revealeth what every weary sigh hath concealed. He shall build another world next week—another villain, another mystery, another impossible choice—not because his players respect his plans, but because watching them gleefully destroy those plans is the very reason he invited them to the table. I wished that affection, rather than exasperation, to sound as the final note.
“He shall build another world next week.”